Not me the resin. After finally using up all the black tint for my resin I needed to get another color. Since the black always ended up gray no matter now much or little I used. Rather than buy black resin right now I went into a different direction. I picked up some blue tint and all I can say is wow. They were not kidding about being blue. It is practically electric and nothing like the black. I am going to have to pick up some of their red next time. I have about 50 purity seals I need to get done before Adepticon and red resin would speed things up. Well actually 49 red ones to do. I have a blue one for Maldus, but that is another story.
Friday, February 4, 2011
Wednesday, February 2, 2011
Snakes and Barrels
With all the barrels I have been casting lately I needed a project o start using them and this is what I ended up with.
Monday, January 31, 2011
Sorting things out.
I never realized how many small items I have cast over the last year or so. Luckily a 50% off sale it Hobby Lobby made it a little easier to tell. I picked up 3 craft organizers and went to work. Here is the result.
First up we have the terrain box. This one is full of cast barrels, d-fish doors, sandbags, bricks, random COD pieces and Tau objective markers.
Next is the suit workshop. If you wonder where all the parts for my battle suits are this is it. Shields, torso bits, weapons, arms and shoulder pads. It is all here. This box also holds more d-fish and drone upgrades waiting a future project.
Friday, January 28, 2011
Firewarriors Second Squad
This is another squad of Firewarriors I put through the dip. They were recovered from a trade day at GW. The assembly on them was horrible. I think I got a total of 15 in the trade and a dozen survived cleanup enough to be redone.Of those 3 had carbines so they will likely be turned into Pathfinders, if I ever get around to working on them. Always remember, friends don't let friends poorly assemble models.
Wednesday, January 26, 2011
Over a barrel
I completed the test barrels and pallet. They turned out pretty well as a test. I am still trying to decide if I want to stick with the 4 barrel setup or if I want to go with a 9 barrel cluster. The smaller setup is a little easier to work with but it is a little small for a 40mm base to sit on. Either way I now have 2 new molds to make, 1 for the pallet an one for the barrels.
The painting on these was dirt simple, just a silver primer and blue top coat. I then dipped them. When they were dry I hit them with a boltgun metal and browwn/orange mix to give them a little weathering. If only the rest of the army was this easy to paint.
The painting on these was dirt simple, just a silver primer and blue top coat. I then dipped them. When they were dry I hit them with a boltgun metal and browwn/orange mix to give them a little weathering. If only the rest of the army was this easy to paint.
Monday, January 24, 2011
Band of the hand
I love my Tau army but I have had this issue since I first saw them, the retractable hands on the Crisis suits and GW not selling a decent looking one that didn't require me to do a ton of modifications to make it work. I have tried Space Marine powerfist and Necron hands but neither worked. Next I tried The Farsight model. But it only comes with one, metal, left hand and it is a $35 model. This will never work.
Thank you Ban Dai for making Gundam models in all different scales. I picked up a bunch of different models and after some trial and error I found a scale that worked. Even better both right and left and open and closed. The scale that worked is from their Fighting Action Kit series. This group is very simple with only about a 1/3rd the parts count of then normall 1/144 kits. Even then none of the normal detail is lost. The kits are also cheap. The ones I purchased were $6.50 each. With the number of usable parts in each kit being pretty high I think it is a very good deal. As my first pass over the kits I able to use the hands, weapons, backpacks, shoulder guards, heads and leg jets.
The only downside is most of the parts are single sided so I will have to do a little sculpting but no worries.
So next time you see these parts that will be on my Appleseed Landmates. Eventually I will call them done and get to cranking out the final design.
Thank you Ban Dai for making Gundam models in all different scales. I picked up a bunch of different models and after some trial and error I found a scale that worked. Even better both right and left and open and closed. The scale that worked is from their Fighting Action Kit series. This group is very simple with only about a 1/3rd the parts count of then normall 1/144 kits. Even then none of the normal detail is lost. The kits are also cheap. The ones I purchased were $6.50 each. With the number of usable parts in each kit being pretty high I think it is a very good deal. As my first pass over the kits I able to use the hands, weapons, backpacks, shoulder guards, heads and leg jets.
The only downside is most of the parts are single sided so I will have to do a little sculpting but no worries.
So next time you see these parts that will be on my Appleseed Landmates. Eventually I will call them done and get to cranking out the final design.
Labels:
40k,
battle suit,
casting,
gundam,
hand,
mold making,
tau
Friday, January 21, 2011
Book Review - Firedrake
I just finished the second book in the Tome of Fire trilogy, Firedrake. This book takes place some time after the first with quite a few shakeups in the Salamander 3rd Company. If you have listened and read the connecting stories for the trilogy this isn't a big of a shock and even it you didn't allot of it was predictable. This time we are given 3 intertwines stories that dive deeper into the mystery posed in the first book. There is Dak'ir ascension and first trials, Elysius's capture/escape and the appearance of Vulkan He'Stan in a quest to recover an artifact. This is a lot of ground to cover in a short time and I have to give credit to Nick Kyme he does a good job tying them together.
His style compared to the other Black Library writers is a little heavy handed with not a lot of foreshadowing or hiding of purpose. Each character plays their part and though they grow throughout the book the growth isn't in dramatic changes. It feels more like I am playing the cards I am dealt. This does lead to a few characters ending up in predictable situations with the classic saved at the last minute solutions.The pacing on this one is better than the first book with each segment moving forward to a logical breaking point before the next story arc takes over.
The biggest change is the detail level he gives in this book. 40K authors are know for creating lavish worlds full of little details and that is the shining point of this book. There are no blank walls or empty battlefields. You are given everything from the scale of the room to the dust floating in the air. If you are into building terrain and looking for ideas this book is great for that. I am already picturing a couple of custom tables from the book.
Over all I liked the book and it is pretty fast read with only a few gripes. The gripes being the same ones I have with all the 40K book where once an objective is reached the story ends with a short hop back to their ship/home world to await the next mission. Just once I want to see a real fighting escape. The other issue is the epilogue feels more important than the rest of the book. This could be due to it being a middle book in the trilogy. They normally server as a place holder for what is next. On the plus side it answers almost all the questions asked in the first book Salamander even if we were about 80% of the way to the answers already.
Is it worth reading, yes. Though not the best Black Library book it has more than enough to hold its own and is an enjoyable read. If you read the first or any of the connecting stories then you have to continue. There is nothing worse than stopping in the middle. If for anything then to find out if Dak'ir and Tsu'gan kill each other before the series ends.
3 blotter rounds out of 5.
His style compared to the other Black Library writers is a little heavy handed with not a lot of foreshadowing or hiding of purpose. Each character plays their part and though they grow throughout the book the growth isn't in dramatic changes. It feels more like I am playing the cards I am dealt. This does lead to a few characters ending up in predictable situations with the classic saved at the last minute solutions.The pacing on this one is better than the first book with each segment moving forward to a logical breaking point before the next story arc takes over.
The biggest change is the detail level he gives in this book. 40K authors are know for creating lavish worlds full of little details and that is the shining point of this book. There are no blank walls or empty battlefields. You are given everything from the scale of the room to the dust floating in the air. If you are into building terrain and looking for ideas this book is great for that. I am already picturing a couple of custom tables from the book.
Over all I liked the book and it is pretty fast read with only a few gripes. The gripes being the same ones I have with all the 40K book where once an objective is reached the story ends with a short hop back to their ship/home world to await the next mission. Just once I want to see a real fighting escape. The other issue is the epilogue feels more important than the rest of the book. This could be due to it being a middle book in the trilogy. They normally server as a place holder for what is next. On the plus side it answers almost all the questions asked in the first book Salamander even if we were about 80% of the way to the answers already.
Is it worth reading, yes. Though not the best Black Library book it has more than enough to hold its own and is an enjoyable read. If you read the first or any of the connecting stories then you have to continue. There is nothing worse than stopping in the middle. If for anything then to find out if Dak'ir and Tsu'gan kill each other before the series ends.
3 blotter rounds out of 5.
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